diff options
| author | bigbass1997 <bigbass1997.website@gmail.com> | 2023-09-14 11:27:39 -0500 |
|---|---|---|
| committer | bigbass1997 <bigbass1997.website@gmail.com> | 2023-09-14 11:27:52 -0500 |
| commit | a668f8772fd00a380ae2ec5ed19c36cd3dd0999d (patch) | |
| tree | daf2222531689d58986d762cedf9ae5fafcf9a63 /src/docs/draft-tasd-spec-0001.xml | |
| parent | f75a7495a6de1a28ceb6451bcc0771b26bb1c5f4 (diff) | |
| download | tasd-a668f8772fd00a380ae2ec5ed19c36cd3dd0999d.tar.gz tasd-a668f8772fd00a380ae2ec5ed19c36cd3dd0999d.zip | |
Fixed key values in section 3.2.3
Diffstat (limited to 'src/docs/draft-tasd-spec-0001.xml')
| -rw-r--r-- | src/docs/draft-tasd-spec-0001.xml | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/docs/draft-tasd-spec-0001.xml b/src/docs/draft-tasd-spec-0001.xml index 21ba0ac..a9eb859 100644 --- a/src/docs/draft-tasd-spec-0001.xml +++ b/src/docs/draft-tasd-spec-0001.xml @@ -341,11 +341,11 @@ <dl newline="true"> <dt><tt>[02 02]</tt> - SNES_CLOCK_FILTER</dt> <dd>Specifies a clock filter time in tenths of a microsecond (0.1 microseconds or 100 nanoseconds) for how long to wait after a clock pulse until new clock pulses <bcp14>SHOULD</bcp14> be accepted by the replay device. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>SHOULD NOT</bcp14> contain more than 1 of this packet type in direct form. Discussed in (<xref target="snes_clock_filter"/>).</dd> - <dt><tt>[01 03]</tt> - SNES_OVERREAD</dt> + <dt><tt>[02 03]</tt> - SNES_OVERREAD</dt> <dd>Specifies whether a high or low signal <bcp14>SHOULD</bcp14> be sent to the SNES console if the console clocks the replay device for more input buttons than are expected for the latch. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>SHOULD NOT</bcp14> contain more than 1 of this packet type in direct form. Discussed in (<xref target="snes_overread"/>).</dd> - <dt><tt>[01 04]</tt> - SNES_GAME_GENIE_CODE</dt> + <dt><tt>[02 04]</tt> - SNES_GAME_GENIE_CODE</dt> <dd>Specifies a Game Genie code for the TAS. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>MAY</bcp14> contain more than 1 of this packet type. Discussed in (<xref target="snes_game_genie_code"/>).</dd> - <dt><tt>[01 04]</tt> - SNES_LATCH_TRAIN</dt> + <dt><tt>[02 05]</tt> - SNES_LATCH_TRAIN</dt> <dd>Specifies Latch Trains for TAS. This packet type is <bcp14>OPTIONAL</bcp14> and a <strong>TASD</strong> file <bcp14>MAY</bcp14> contain more than 1 of this packet type. Discussed in (<xref target="snes_latch_train"/>).</dd> </dl> </section> @@ -1893,6 +1893,8 @@ </section> <!-- Change Log +draft 08 - 2023-09-14 Bigbass Fixed key numbering for packets SNES_OVERREAD, SNES_GAME_GENIE_CODE, and SNES_LATCH_TRAIN in section 3.2.3 + draft 07 - 2023-09-14 Bigbass Changed wording on SNES_LATCH_TRAIN to better explain what each interger represents draft 06 - 2023-07-15 Bigbass Fixed spelling mistakes |
