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| author | Cliff Click <cliffc@acm.org> | 2026-08-10 11:11:18 -0700 |
|---|---|---|
| committer | Cliff Click <cliffc@acm.org> | 2026-11-12 13:48:30 -0800 |
| commit | 7824fa044ac7d2db13af5873ce2e90365153e0be (patch) | |
| tree | 0795225a660a8bda2ae0b0bb6d7b013803c9775e /src/main/smp/sys/draw/Canvas.smp | |
| parent | 2eb27046f9b2bca887fd9ea0a7c5a67547153ef3 (diff) | |
| download | Simple-linear-chapter31.tar.gz Simple-linear-chapter31.zip | |
Chapter 31: Software Drawing and Graphical Gameslinear-chapter31linear
Co-authored-by: Hsiang-Ying Fu <66062782+fuhsnn@users.noreply.github.com>
Co-authored-by: fuhsnn <66062782+fuhsnn@users.noreply.github.com>
Co-authored-by: Symious <14933944+symious@users.noreply.github.com>
Co-authored-by: Jun Kawasaki <jun784@gmail.com>
Co-authored-by: Claude Opus 5 <noreply@anthropic.com>
Diffstat (limited to 'src/main/smp/sys/draw/Canvas.smp')
| -rw-r--r-- | src/main/smp/sys/draw/Canvas.smp | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/src/main/smp/sys/draw/Canvas.smp b/src/main/smp/sys/draw/Canvas.smp new file mode 100644 index 00000000..8c01b4b3 --- /dev/null +++ b/src/main/smp/sys/draw/Canvas.smp @@ -0,0 +1,176 @@ +struct Canvas { + u32 width; + u32 height; + u32[] pixels; + + new Canvas = { int w, int h -> + i64 count = w; + count *= h; + if( w<=0 || h<=0 || count>2147483647 ) libc._exit(1); + width = w; + height = h; + pixels = new u32[count]; + }; + + val clear = { u32 color -> + for( int i=0; i<pixels#; i++ ) pixels[i] = color; + return self; + }; + + val pixel = { i64 x, i64 y, u32 color -> + if( 0<=x<width && 0<=y<height ) pixels[y*width+x] = color; + return self; + }; + + // Integer coordinates, top-left origin. Rectangle extents are half-open. + val fillRect = { i64 x, i64 y, i64 w, i64 h, u32 color -> + if( w<=0 || h<=0 ) return self; + i64 right = x; right += w; + i64 bottom = y; bottom += h; + if( right<=0 || bottom<=0 || x>=width || y>=height ) return self; + int x0 = x<0 ? 0 : x, y0 = y<0 ? 0 : y; + int x1 = right>width ? width : right, y1 = bottom>height ? height : bottom; + for( int py=y0; py<y1; py++ ) + for( int px=x0; px<x1; px++ ) pixels[py*width+px] = color; + return self; + }; + + // Outline stays inside the rectangle. Wide borders become a filled rect. + val rect = { i64 x, i64 y, i64 w, i64 h, i64 thickness, u32 color -> + if( w<=0 || h<=0 || thickness<=0 ) return self; + if( thickness>=w || thickness>=h || thickness>=w-thickness || thickness>=h-thickness ) + return fillRect(x,y,w,h,color); + fillRect(x,y,w,thickness,color); + fillRect(x,y+h-thickness,w,thickness,color); + fillRect(x,y+thickness,thickness,h-2*thickness,color); + return fillRect(x+w-thickness,y+thickness,thickness,h-2*thickness,color); + }; + + // Integer centers are pixel centers. Circle outlines extend inward. + val fillCircle = { i64 cx, i64 cy, int radius, u32 color -> + return _circle(cx,cy,radius,0,true,color); + }; + val circle = { i64 cx, i64 cy, int radius, int thickness, u32 color -> + return _circle(cx,cy,radius,thickness,false,color); + }; + val _circle = { i64 cx, i64 cy, int radius, int thickness, bool filled, u32 color -> + if( radius<0 || (!filled && thickness<=0) ) return self; + i64 left = cx; left -= radius; + i64 top = cy; top -= radius; + i64 right = cx; right += radius; + i64 bottom = cy; bottom += radius; + if( right<0 || bottom<0 || left>=width || top>=height ) return self; + int x0 = left<0 ? 0 : left, y0 = top<0 ? 0 : top; + int x1 = right>=width ? width-1 : right, y1 = bottom>=height ? height-1 : bottom; + i64 outer2 = radius; + outer2 *= radius; + i64 inner = filled ? -1 : radius-thickness; + for( int py=y0; py<=y1; py++ ) + for( int px=x0; px<=x1; px++ ) { + i64 dx = px; dx -= cx; + i64 dy = py; dy -= cy; + i64 d2 = dx*dx+dy*dy; + if( d2<=outer2 && (inner<=0 || d2>inner*inner) ) pixels[py*width+px] = color; + } + return self; + }; + + // Round caps; a zero-length segment is a dot. Only the clipped bounding + // box is scanned. Floating distances avoid overflowing coordinate squares. + val line = { i64 x0, i64 y0, i64 x1, i64 y1, i64 thickness, u32 color -> + if( thickness<=0 ) return self; + i64 pad = thickness/2+1; + i64 left = x0<x1 ? x0 : x1; left -= pad; + i64 top = y0<y1 ? y0 : y1; top -= pad; + i64 right = x0>x1 ? x0 : x1; right += pad; + i64 bottom = y0>y1 ? y0 : y1; bottom += pad; + if( right<0 || bottom<0 || left>=width || top>=height ) return self; + int bx0 = left<0 ? 0 : left, by0 = top<0 ? 0 : top; + int bx1 = right>=width ? width-1 : right, by1 = bottom>=height ? height-1 : bottom; + for( int py=by0; py<=by1; py++ ) + for( int px=bx0; px<=bx1; px++ ) + if( _onLine(px,py,x0,y0,x1,y1,thickness) ) pixels[py*width+px] = color; + return self; + }; + + // Small 3x5 bitmap font for game labels. Lowercase maps to uppercase. + // Newline returns to x; unsupported characters draw a question mark. + val text = { i64 x, i64 y, u8[~] str, int scale, u32 color -> + if( scale<=0 ) return self; + i64 px = x, py = y; + for( int i=0; i<str#; i++ ) { + u8 c = str[i]; + if( c=='\n' ) { px=x; py+=6*scale; continue; } + int bits = _glyph(c); + for( int row=0; row<5; row++ ) + for( int col=0; col<3; col++ ) + if( (bits >> (14-row*3-col)) & 1 ) + fillRect(px+col*scale,py+row*scale,scale,scale,color); + px += 4*scale; + } + return self; + }; +}; + +val _glyph = { u8 c -> + // Five octal digits: one 3-bit row per digit, top to bottom. + if( 'a'<=c<='z' ) c -= 'a'-'A'; + if( c==' ' ) return 000000; + if( c=='0' ) return 075557; + if( c=='1' ) return 026227; + if( c=='2' ) return 061247; + if( c=='3' ) return 061216; + if( c=='4' ) return 055711; + if( c=='5' ) return 074616; + if( c=='6' ) return 034757; + if( c=='7' ) return 071222; + if( c=='8' ) return 075757; + if( c=='9' ) return 075716; + if( c=='A' ) return 025755; + if( c=='B' ) return 065656; + if( c=='C' ) return 034443; + if( c=='D' ) return 065556; + if( c=='E' ) return 074647; + if( c=='F' ) return 074644; + if( c=='G' ) return 034553; + if( c=='H' ) return 055755; + if( c=='I' ) return 072227; + if( c=='J' ) return 011152; + if( c=='K' ) return 055655; + if( c=='L' ) return 044447; + if( c=='M' ) return 057755; + if( c=='N' ) return 057775; + if( c=='O' ) return 025552; + if( c=='P' ) return 065644; + if( c=='Q' ) return 025573; + if( c=='R' ) return 065655; + if( c=='S' ) return 034216; + if( c=='T' ) return 072222; + if( c=='U' ) return 055557; + if( c=='V' ) return 055552; + if( c=='W' ) return 055775; + if( c=='X' ) return 055255; + if( c=='Y' ) return 055222; + if( c=='Z' ) return 071247; + if( c=='-' ) return 000700; + if( c=='.' ) return 000002; + if( c==':' ) return 002020; + if( c=='!' ) return 022202; + if( c=='?' ) return 061202; + return 061202; +}; + +// Pixel coverage for a round-ended segment, separate from traversal. +val _onLine = { i64 px, i64 py, i64 x0, i64 y0, i64 x1, i64 y1, i64 thickness -> + f64 dx = x1; dx -= x0; + f64 dy = y1; dy -= y0; + f64 vx = px; vx -= x0; + f64 vy = py; vy -= y0; + f64 length2 = dx*dx+dy*dy; + bool point = x0==x1 && y0==y1; + f64 t = point ? 0.0 : (vx*dx+vy*dy)/length2; + t = t<0 ? 0.0 : t>1 ? 1.0 : t; + f64 ex = vx-t*dx, ey = vy-t*dy; + f64 half = thickness/2.0; + return ex*ex+ey*ey<=half*half; +}; |
